Use case · Idea to test
Game levels and difficulty
Suggest levels a player wants to play.
- Play a short level
- Rate the experience
- Suggest another layout
A game could learn whether a player enjoys exploration, tight timing or short puzzles, then choose or generate a suitable level. Difficulty, visual style and rewards can be considered separately.
Where the small model fits
A level generator proposes layouts. A small scorer predicts preference from level features, while a separate playability check rejects impossible levels.
What would need to work
Measure enjoyment and completion on new levels, not just the score assigned to a generated layout. The current maze policy chooses moves; it does not learn player taste or generate preferred levels.
Try the related work
This demo learns from simple drawings. It does not run the application described above.