SkinDeepRESEARCHSteve Seguin

Demo available

Learning what you like

Show the model a few examples you like and a few you do not.

You like
blue mugs
You skip
red mugs
A suggestion:
another blue mug
Simple illustration: learning a preference for blue mugs.

Show it what you like, even when the style is hard to describe. The model looks for patterns in your ratings. It can then suggest something new, sort existing choices, or adjust a design toward your taste.

A suggestion is still a guess. You decide whether it is any good.

Where this could be useful

Learn from ratings to rank choices, suggest something new, or make a small edit. These are possible applications; the current demo teaches the loop using drawings.

With a compatible generator, the small model can score or adjust its internal inputs before rendering. It can also rank things that already exist. These are the original generate, score and edit uses of the same learned preferences.

More use cases: everyday choices, creative work, science and engineering

Research and engineering

Creative work

Design and everyday choices

Personal choices

Language and image generation

About the original project

SkinDeep first tried this with generated faces in 2018–19. The current browser demo uses simple drawings so you can see what changes. Real image generators and human preference studies need separate tests.

Explore the approaches