SkinDeepRESEARCHSteve Seguin

Use case · Idea to test

3D assets and objects

Choose shapes that fit a project.

  1. Compare object shapes
  2. Rate useful options
  3. Suggest another asset
Illustration of the proposed workflow.

An artist could teach a tool the shape language of a game or product family, then rank chairs, props or other 3D assets for that project.

Where the small model fits

A 3D model supplies representations and candidates. The preference scorer ranks style, while separate checks handle dimensions, geometry and the target application's requirements.

What would need to work

Evaluate whether artists choose the suggestions and can use the exported assets. A good preview image does not establish usable geometry.

Related experiments and evidence